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Maybe a dmsguild pack or something? So they tracked down where the missing party had traveled and started with Sunless Citadel from TfYP rather than the Sinister Secret of Saltmarsh for the first adventure. You may have to register before you can post: click the register link above to proceed. Year: 1980. There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. Main The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1) The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1) Dave Browne, Don Turnbull. It's not just for the Sinister Secret of Saltmarsh... what game doesn't need a Haunted House, a Hag's cottage, or another mysterious cabin in the marsh? The PCs want to incorporate a pirate-type element into our existing game. Sci-Fi tiles and characters for your game-making needs! Archived. Post new thread What's new Latest activity Authors. Roll20 is an online platform to play pen and paper games, including tabletop RPGs like D&D, Pathfinder, GURPS, FATE, 3.5E -- anything! The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. It tells the story of a spooky haunted house and what is really going on inside of the abandoned manor on the outskirts of the remote fishing village, Saltmarsh. Even then, locals avoided the house because of its owner’s mysterious activities. Ran the first session of this tonight, Saltmarsh adapted to 5e. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The title of this post is of course facetious, it's part of the World of Greyhawk.But for a small port first introduced in 1981's U1: Sinister Secret of Saltmarsh, it's surprisingly a house-hold name in popular culture (27th all-time) while at the same time under-appreciated in the setting that spawned it.Allow me to explain: I sent a fighter, a cleric, a mage, and a swashbuckler into the haunted house. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. Enjoy, https://drive.google.com/open?id=1BI0VM23OMnRZxsS5MStuw0NVQv7sKEtd, https://drive.google.com/open?id=1RHZgv6KR6EhOMsKH6dHuMK3RUk9ogp-n. should have then cellar finished tomorrow. Edit: read some of your other posts and found some answers to my questions. Year: 1980. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. 2 comments. Hey, your images are wicked huge most of the time, which I love, but I can’t just drag them into roll20, due to the file size. New comments cannot be posted and votes cannot be cast. Post new thread Create wiki page Community supporters All threads Latest threads Hot threads New posts. Kokoro Reflections. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. Make sure your on the map layer right click the image, go to advanced, resize image, change it from pixels to units and type in the size of the map in the image name and adjust as needed. 17 points. U1 The Sinister Secret of Saltmarsh Conversion Guide Introduction: In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. The module includes optional pre-generated first level characters for use by the players. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. Haunted House This abandoned house is the center of the action in The Sinister Secret of Saltmarsh. top down big robots. It tells the story of a spooky haunted house and what is really going on inside of the abandoned manor on the outskirts of the remote fishing village, Saltmarsh. The Bundle is in google drive. He is being fed information and advice from his family's longtime advisor, Skerrin Wavechaser, a secret agent of the Scarlet Brotherhood. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. Map Pictures House Map Tabletop Rpg House Colors The Secret Maps City … The Haunted House Map Pack. 16bitnights. So continue to Enjoy =), They range between 70-120 pixels made them as large as I could with still staying within the 10 mb range for roll20 uploads, If you have any addition adjusting to be done with the dynamic lighting you will have to select your walls and draw them in or expand them as necessary I draw my maps as close to the published maps as I can usually they are perfect but some... like the sea ghost had the map altered in roll 20 so it doesn’t match up perfectly for every level of the sea ghost. 3 Maps for the adventure The Sinister Secret of Saltmarsh. Saved by Janna Sebring Penrose. Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. THE SINISTER SECRET OF SALTMARSH is the first module in a three-part series. Oct 10, 2019 - Explore Janna Sebring Penrose's board "D&D", followed by 113 people on Pinterest. 11. Roll once each 10 minutes in the house.) 75% Upvoted. Maps; Pawns; Pathfinder Battles; Unpainted Miniatures; Dice; Digital Tools; Other Accessories; First Edition Accessories; Fiction Organized Play Subscriptions Compatibility Starfinder Beginner Box Rulebooks Adventures Fly Free Or Die; Accessories Ultra Pro; Online Rules Organized Play Subscriptions U1 The Sinister Secret of Saltmarsh is set up as a mystery and a haunted house, but where it is a mystery, it is not a haunted house. Sinister Secret of Saltmarsh 5 ... Treasure for Part1: The Haunted House was rolled randomly on the Treasure Hoard: Challenge 0-4 twice. I did not use the big weird map from before, but i did use one that was not quite the ground floor level, but i'm using the same top and cellar level maps in the module, and the sea caves. The adventure delivers a clever and well-executed twist, this first half serving as a fine introduction to new players or as a place for existing groups to start afresh at level one. This set of 24 3D-printable STL models builds on the FDG Village Buildings 3 and Village Ruin s sets to offer pieces specially designed for the crumbling, frightful abode just off the beaten path. I thought that a nice little introduction might be the old-school classic D&D adventures U1 – “The Sinister Secret of Saltmarsh”. Instead, U1 The Sinister Secret of Saltmarsh does something which is so utterly American it is a surprise that nobody had published anything like it before, because its set-up is actually so straight faced it is brilliant. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) KR Brand New Overworld RPG Tileset. I thought that a nice little introduction might be the old-school classic D&D adventures U1 - "The Sinister Secret of Saltmarsh". The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. GIF. Guest Writer: Shane Davis “Desolate and abandoned, the evil alchemist’s mansion stands alone on the cliff, looking out towards the sea. The haunted house can be a useful location for smugglers who operate in the Saltmarsh area. New … Press question mark to learn the rest of the keyboard shortcuts. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. Saved by Janna Sebring Penrose. A few more of these in a bundle would be worth a few bucks in my opinion. Roll once each 10 minutes in the house.) Four miles east of Saltmarsh, just inland of the old coast road, stands a haunted house. 11. "Personally, I came to Saltmarsh to investigate the legends and lore behind the house in question. Lizardfolk Lair Plot summary []. Gellen Primewater relies on this drop point to conduct much of his business. Totally real, non-rhetorical question from my players: Why don't we just burn the haunted house to the ground? report. Haunted House This abandoned house is the center of the action in The Sinister Secret of Saltmarsh. $10. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. I thought that a nice little introduction might be the old-school classic D&D adventures U1 - "The Sinister Secret of Saltmarsh". This is a 15 battle map of a haunted or abandoned manor house. The adventure can be played by 5-10 characters of levels 1-3. That's what the stories said." The module includes optional pre-generated first level PCs for use by the players. I thought that a nice little introduction might be the old-school classic D&D adventures U1 – “The Sinister Secret of Saltmarsh”. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. And twice again for Part 2: The Sea Ghost, and divided up and placed throughout the adventure. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. See more ideas about D&d, Dungeon maps, Fantasy map. Until twenty years ago, it had been the residence of an aged alchemist of sinister reputation. The first adventure that I decided to run was the classic Sinister Secret of Saltmarsh (U1), one of the favorites of my youth. The module includes optional pre-generated first level PCs for use by the players. Wandering Monsters (Roll 1d12. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Plot summary []. In my Google Drive link are also Overlays for if your players should collapse the floor in those spots so you can show the actual damage should such an event happen. Use the description from that adventure for this place. Fantasy overworld for RPG Maker MV/MZ/Ace! What settings should I adjust the roll20 page to be so the grid lines up perfectly? A plugin that let you cover a map … Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it hard not to gush a bit about this module myself. Edit- I see you are making a bundle in your google drive actually. Sinister Secrets of the Saltmarsh Haunted House color map • Posted by 1 year ago. The Sinister Secret in Saltmarsh. The adventure is set in the World of Greyhawk campaign setting. I haven't had much time for blogging lately because I've been working on a script for a tv series based on the adventures of Ned Shakeshaft, the beleaguered assassin in U1 Sinister Secret of Saltmarsh who gets assigned the unpleasant job of tying himself up in the haunted house in order to divert attention away from a smuggling operation going on in the basement. In my Google Drive link are also Overlays for if your players should collapse the floor in those spots so you can show the actual damage should such an event happen. The Haunted House Map Pack. Map Pictures House Map Tabletop Rpg House Colors The Secret Maps City … Few bucks in my new game on roll20 that enjoys making maps that people will actually want to a! Gellen Primewater relies on this drop point to conduct much of his business Fantasy.. For smugglers who operate in the house because of its owner ’ a! Can not be cast, more posts from the GhostsofSaltmarsh community first level PCs for by... 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